This file can be used in the following paths:
- • c:\autodesk\autodesk_inventor_2015_english_win_64bit_r1_dlm\x64\rx2015\program files\autodesk\root\rx\shaders\
- • c:\autodesk\autodesk_3ds_max_2016_efgjks_win_64bit_dlm\x64\max\autodesk\3ds max 2016\nvidia\shaders_standard\mentalray\shaders\
- • c:\autodesk\autodesk_revit_2016_english_win_64bit_dlm\x64\rvt\program files\autodesk\root\shaders\
- • c:\autodesk\autodesk_3ds_max_2017_efgjkps_win_64bit\x64\mentalray\program files\autodesk\plugins\nvidia\shaders\shaders_standard\mentalray\shaders\
- • c:\autodesk\autodesk_3ds_max_2015_efgjks_win_64bit_dlm\x64\max\autodesk\3ds max 2015\nvidia\shaders_standard\mentalray\shaders\
- • c:\program files\autodesk\3ds max 2016\nvidia\shaders_standard\mentalray\shaders\
The above paths are the common paths where this file is located, but does not mean that it must be stored in the above paths. The file should be stored in the actual installation path of the software.
Tip: If you cannot find the software installation path, you can follow the path suggested above, find one by one, and put the file inside the path found.